Conference Areas

Areas at a Glance

Animals and Culture
The Body, Fashion, and Popular Culture
Classrooms, Libraries, and the Academy
Comedy Studies
Comics and Graphic Novels
Crime and Scandal in Fact and Fiction
Digital Media and Gaming Culture
Disney Studies
Fan, Fandoms, and Celebrity Studies
Fantasy and Science Fiction
Film & History
Folklore, Belief, & Religion
Food and Culture
Genders, Sex, & Sexualities
Health, Disease and Popular Culture
History and Popular Uses of the Past
Literature and Popular Culture
Monsters and the Monstrous
Performance Studies
Philosophy and Popular Culture
Politics, Civic Life and Popular Culture
Race and Ethnicity
Romance/Popular Romance Fiction
Science and Technology
Sports
Storytelling and Narrative
Television
Travel, Tourism, and Global Culture

Area Descriptions & Chairs

Animals and Culture
Current Chair: Kimberly Poppiti, St. Joseph’s University, kpoppiti@sjny.edu
This area explores the complex and multifaceted intersections between animals, animal representations, society and popular culture. Animal symbolism has appeared in human culture since the earliest cave paintings, and feature​s significantly throughout popular culture. In many cases, humans are more likely to interact with visual and material animals than actual animals their living counterparts. These mediated representations have been found to influence, not always positively, how living animals are perceived and treated. Interdisciplinary approaches are encouraged, and possible topics could include (but are not limited to):

  • Animals as companions to humans ​
  • Therapy animals
  • Animals in literature​, art and other media
  • Wildlife genre and documentary
  • Symbols and caricatures
  • Celebrity animals and animal performers, including presentation on Facebook pages and YouTube channels
  • Commodification of animals
  • Animals in advertising, branding, and commercial franchises
  • News coverage of animals and animal issues
  • Animal photography
  • Animal memorialization

The Body, Fashion, and Popular Culture
Current Co-Chairs: Angela Whyland, Independent Scholar, Angela.whyland6@gmail.com
Hannah Sophie Schiffner, Zeppelin University, h.schiffner@zeppelin-university.net
Protichi Chatterjee, MA, Jawaharlal Nehru University, protichichatterjee@gmail.com

Body and Culture is concerned with the human body as text, both literal and discursive, and how the body’s production of meaning is socially, culturally, historically, psychologically, economically, affectively, and/or politically located. The meanings that culture writes onto bodies, the origins and constructions of those meanings, and the impact those meanings have on bodies so inscribed, become pertinent questions. We welcome topics of any nature dealing with the body — in the body’s most diverse meanings — including the absence of such.

Fashion and Culture is concerned with what covers and surrounds the body. All areas and aspects of style, fashion, clothing, design, and related trends, as well as appearances and/or consumption including the: history, aesthetics, online marketing/branding including celebrity/influencer retailing, youth stylings, psychological/ sociological aspects of dress, image, including construction of personal and cultural identities, in addition to areas relating to purchasing, shopping or alternative sourcing of fashion.

The Body, Fashion, Popular Culture Area and You: Papers, and other types of submissions, should address popular culture explicitly, while methodologies from across disciplines, cultural contexts, a variety of media and historical periods are all encouraged. This area accepts papers from undergraduate and graduate students, postgraduate researchers, and independent scholars, including proposals for full panels and/or roundtables. Innovative approaches to presentation are especially welcome.

Classrooms, Libraries, and the Academy
Current Co-Chairs: Julie DeCesare, Providence College, jdecesa1@providence.edu, Lance Eaton, College Unbound, lance.eaton@gmail.com
This area explores the intersection of popular culture and the academy and can manifest in many ways including:

  • The use of libraries, archives, museums, etc for popular culture scholarship
  • Studies and reporting on the creation or organizing of important popular culture collections
  • How popular culture is engaged and used in the classroom, including interesting and unique uses for teaching various courses and educational technology
  • The role of the academy and collections in advancing popular culture studies
  • The role of academic publishing within popular culture studies in traditional and new media
  • Intellectual freedom or cultural sensitivity issues related to popular culture resources
  • Depictions and virtual tours of libraries, classrooms, collections and the academy in popular culture
  • Public libraries and librarians supporting programming and outreach around popular culture resources (graphic novels, streaming video, book clubs etc.)

Comedy Studies
Current Chair: OPEN
This area seeks papers considering humor in popular culture, past and present. Recent papers have considered Canada’s CODCO and Kids in the Hall, social messages in Richard Pryor’s stand-up comedy, and political incorrectness in Seth MacFarlane’s adult television cartoons.  A more general list offers additional topics:

  • Authors, texts, and motifs from literary humor
  • Contemporary media as news source
  • Politics and the political process
  • Comedic film genres
  • Humor in advertisements
  • Comedians, past and present
  • Gender issues in humor

Comics and Graphic Novels
Current Chair: Charles W. Henebry, Boston University, henebry@bu.edu
This area considers comics and graphic novels. Among the topics welcomed are those probing:

  • The history and cultural impact of comics and graphic novels
  • Representations of comics and graphic novels in popular culture and media
  • How personal and social identities are manifest in comics and graphic novels
  • Body image in comics and graphic novels
  • Comics and graphic novels as an arena of social, political, and cultural struggle
  • The economic impact of comics and graphic novels

Crime and Scandal in Fact and Fiction
Current Chair: Joe Baumstarck, Ivy Tech Community College, jbaumstarck@protonmail.com
This area explores actual crime, the representation of crime in culture, and fictional crime. Scandals of all sorts are also explored, as is the presentation of scandals in any medium. Any of these themes can be explored in isolation or intersectional studies can explore the interactions between these areas. This area is currently being developed and innovation is invited. Any topic which can be reasonably fit into the broad concept of crime and/or scandal is welcome. Some suggested topics within this area are:

  • An analysis of crime and/or scandal within a culture
  • How a culture represents crime and/or scandal
  • How crime fiction and/or scandal fiction is influenced by actual crime and/or scandal (or vice versa)
  • How a culture responds to crime and/or scandal
  • Factual crime and/or scandal that is taboo for fictional representation
  • Crime fans and/or scandal fans
  • Fiction for this area covers any form of media, including literature, movies, theater, newspapers, television, music, and art.

Digital Media and Gaming Culture
Current Chair: Kelly I. Aliano, New-York Historical Society, kel.irene.aliano@gmail.com
This area explores all aspects of popular culture in the digital age:

  • social media
  • blogging / v-logging
  • gaming
  • information retrieval and archiving
  • virtual reality
  • online and open source publishing
  • online television
  • tabletop and board games
  • pinball machines and their ilk

We encourage papers that deploy or imbricate multi-disciplinary theory in order to analyze individual games of all genres, social media threads and trends, and digital systems of societal control.

Representative recent papers have developed neo-Marxist, psychoanalytic, feminist, Queer, African-American, non-western, and post-structuralist approaches to well-known video games, as well as historicist appreciations of the evolution of the digital world. Proposals that deal with or touch upon almost anything connected with computer-driven culture are welcome.

Disney Studies
Current Chair: Priscilla Hobbs, Southern New Hampshire University, p.hobbs-penn@snhu.edu
This area invites submissions from scholars and independent researchers for topics related to Disney. The intent behind this area is to foster dialogue about an entertainment corporation that has seeped and inspired many facets of popular culture. Submission topics are welcome for any Disney-related topic, including but not limited to:

  • Theme Parks and hyperreality
  • Animation (films, process)
  • Princesses, Pirates, and everything in between
  • Walt Disney
  • Imagineering and urban planning
  • Disney+, Disney Channel, Disney Junior, The Wonderful World of Disney
  • DisneyNature, the True Life Adventures, and Ecology
  • Diversity and Disney Hegemony
  • NOTE: Proposals for acquired properties (e.g. Star Wars, The Muppets) are welcome, but need to connect to Disney.

Fan, Fandoms, and Celebrity Studies
Current Chair: Shelly Jones, SUNY Delhi, jonesmc@delhi.edu
This area encourages submissions that focus on interrogating the ideas and the ideals of fans and fandoms, and why we idolize celebrities. We welcome submissions from all theoretical and philosophical perspectives. We are open to submissions in any area of fan and celebrity studies including but not limited to:

  • Creation and authenticity of fandoms
  • Fandoms, diversity and inclusion
  • Celebrity marketing, advertising, and public relations
  • Social media use and celebrity status
  • Defining fandoms
  • Fandoms and politics
  • Celebrities and illness
  • Sport fandoms and celebrities
  • Issues of fame and what it means to be famous in our culture
  • Fandom comparisons between cultures
  • Trust and value of celebrity
  • An individual celebrity

Fantasy and Science Fiction
Current Chair: Nova Seals, Phillips Exeter Academy, nseals@exeter.edu
Highlighting the more positive aspects of the fantastic genre, the Fantasy and Science Fiction area seeks to examine texts that bring about a sense of wonder in their receivers through their representation of the marvelous, and we welcome submissions from scholars of all levels for papers that explore any aspect of the intermedia traditions of the fantastic that might promote this work. Topics can include, but are not limited to, elements of fairy tale, fantasy, legend, mythology, and science fiction; proposals should investigate how creative artists have shaped and/or altered our preconceptions of these sub-traditions by producing innovative works in diverse countries, time periods, and media and for audiences at all levels.

Film and History
Current Chair: Michael Modarelli, Walsh University. mmodarelli@walsh.edu
While this area welcomes presentations on a wide range of film topics contributing to popular culture, we are epically interested in papers that explore the following:

  • Popular historical genres of the American studio era and their social values (Warner Bros focus on gangsters, Universal’s catalog of monster films, MGM’s musicals, etc.)
  • America as historical “home” as depicted through a specific genre, film or filmmaker, where each era has different representations of what it means to be home – for example, the Roaring 1920s, Great Depression, World War II and postwar years, Cold War, etc.
  • Examples of the relationship between history and film in the European context. For example, European cinema and war: How does European cinema (re)write film/production/reception histories in a time of war?
  • The relationship between history and film using exemplary works of the world cinema. For example, the relationship of history and film beyond Europe, i.e., in the US, Latin America, or other regions.
  • Examples in the history of genre: the history of Film Noir from German Expressionism through the American 1950s.

Folklore, Belief, & Religion
Current Chair: June-Ann Greeley, Sacred Heart University, greeleyj@sacredheart.edu
This area wide net to examine the intersection of religion/ myth/fairy tale/ folklore in popular American and global culture. “Religion” here is not limited to institutionalized expressions or formal practices but also encompasses the interface with popular culture of religion as a range of beliefs and practices, identities and narratives that also find expression in performances and performative spaces (theater), in forms of music, art, dance, and film. Myth, Fairy Tale and Folklore are similarly expansive concepts and, like Religion, cut across geographical and chronological boundaries.  Papers may be drawn from a range of disciplines and methodologies and papers that express new conceptualizations of the area themes are also welcome. Themes in some recent papers include:

  • Folk religion and non-mainstream practices
  • Religious themes in adolescent literature
  • Folkloric beliefs and practices evidenced in popular culture
  • Religious themes in American politics and popular media (TV)

Food and Culture
Current Chair: Ann Kordas, Johnson & Wales University, akordas@jwu.edu
This area explores intersections among food, eating, and popular culture. Possible topics of interest include the following:

  • The history of food and dining
  • Depictions of food and dining in popular culture
  • Connections among food, eating and identity
  • The history and culture of restaurants
  • Food festivals and cooking competitions
  • Cookbooks as popular culture
  • The Food Network and celebrity chefs

Genders, Sex, & Sexualities
Current Chair: Hayley McCullough, New Mexico Tech, hmccullough.popculture@gmail.com
Entertainment media and pop culture have always been fertile ground for examining cultural conceptualizations and perceptions of the fluidity, diversity, and multifaceted nature of gender, sex, and sexuality. This section welcomes proposals for all academic and methodological perspectives that explore how stories and media represent the vibrant and pluralistic potential of identity and interrogate how so-called notions of “normality” are socially constructed. Possible topics include but are not limited to:

  • Queer Theory and Feminist Theory
  • LGBTQ+ and Womxn Representation across any medium (e.g., literature, film, television, comics/graphic novels, poetry, anime and manga, video games, tabletop role-playing games, etc.)
  • Queer Joy
  • Queer Coding
  • Womxn and LGBTQ+ Writers, Filmmakers, Artists, Actors, and Other Creatives
  • LGBTQ+ and Womxn Activism
  • How history and media depict Womxn and LGBTQ+ Historical Figures
  • Fanfiction and Fandom as Inclusive Spaces
  • How concepts of Masculinity, Femininity, and Androgyny are constructed, presented, and challenged

Health, Disease and Popular Culture
Current Chair: Julia Brown, Stony Brook University, julia.r.brown@stonybrook.edu
This area invites proposals in topic areas relating to health, disease and popular culture. How does popular culture inform our understanding of health and/or disease? How do health/disease narratives permeate popular culture? What implications do such narratives suggest for healthcare broadly or cultural perspectives of health/disease? We welcome proposals from a number of approaches in historical and contemporary perspectives including:

  • Social determinants of health discourse including race, ethnicity, class, place, built environment
  • Cultural contexts of narratives of illness from patient and health practitioner perspectives in novels, short stories, memoirs, graphic comics, etc.
  • Cultural discourses of infectious disease outbreaks, epidemic, pandemic, emerging infectious disease, chronic illnesses
  • Promotion of individual health in culture:  diet, exercise, public hygiene, lifestyle
  • Food Security and Insecurity as portrayed in media
  • Health Policy and portrayals of health and disease in visual and print culture

History and Popular Uses of the Past
Current Chair: Terry Hamblin, SUNY Delhi, hamblitr@delhi.edu
This area welcomes proposals that explore the interconnection between history and popular culture. Proposals that examine how history is used and appropriated in popular culture are of particular interest. Some suggested topics for this area may include:

  • Public history
  • Museum exhibits
  • History in popular culture and memory
  • Historical-themed tourism
  • Historical themed advertisements
  • Historical-themed films, television shows, podcasts
  • Historical fiction and ‘what-if’ fantasy
  • Sports and history

Literature and Popular Culture
Current Chair
: Susan Gorman, Massachusetts College of Pharmacy and Health Sciences University, susan.gorman@mcphs.edu
This area welcomes papers that analyze and evaluate the connections between popular culture and literature, understood broadly. How does popular culture inform and/or react to literature, and what are the implications for that relationship? Presentations can discuss many different theoretical and disciplinary perspectives. Possible topics include but are not limited to:

  • Intersections of popular culture and Literature
  • Retelling of works of literature in popular culture media
  • Publication, reception and audience of Literature and popular culture
  • Popular culture trends in Literature
  • Literary genres and how they are explored in popular culture
  • Any other topics that bring together these two areas.

Monsters and the Monstrous Area
Current Chair: Michael A. Torregrossa, Independent Scholar, popular.preternaturaliana@gmail.com
This area welcomes proposals that investigate any of the things, whether mundane or marvelous, that scare us. Through our sessions, we hope to pioneer fresh explorations into the darker sides of the intermedia traditions of the fantastic (including, but not restricted to, aspects of fairy tale, fantasy, gothic, horror, legend, mythology, and science fiction) by illuminating how creative artists have both formed and transformed our notions of monsters within these sub-traditions in texts from various countries, time periods, and media and for audiences at all levels. Our primary goal is to foster a better understating of monsters in general and to examine their impact on those that receive their stories as well as on the world at large. However, as a component of the Northeast Popular Culture/American Culture Association, the Monsters and the Monstrous Area is also especially interested in celebrating both the New England Gothic tradition and the life, works, and legacy of H. P. Lovecraft, a leading proponent of Weird Fiction and an immense influence on contemporary popular culture.

Philosophy and Popular Culture
Current Chair: Hayley McCullough, New Mexico Tech, hmccullough.popculture@gmail.com
Philosophy questions general and fundamental concepts of our world and reality, such as reason, values, language, knowledge, existence, and the mind, body and soul. It functions as one of our oldest means of studying, understanding, and explaining, and prominent practitioners feature across time and cultures (e.g., Plato, Nietzsche, Confucius, Laozi, Ibn Rushd, Ptahhotep, Adi Shankara, Anthony William Amo, Nezahualcoyotl, etc.). This area welcomes proposals from all academic and methodological perspectives that either use philosophic principles to engage with/analyze examples of pop culture or explore depictions of philosophy within pop culture. Some specific potential topics include but are not limited to:

  • The portrayal of philosophy across any medium (e.g., literature, film, television, comics/graphic novels, poetry, anime and manga, video games, tabletop role-playing games, etc.)
  • The depiction of historic philosophers in pop culture and media
  • The evolution of philosophical principles in pop culture and media
  • The application of philosophic principles and teachings in American politics and news media
  • The development of new philosophical principles through fiction

Performance Studies
Current Chair: Akishe L Jakha, Theological Research and Communication Institute, akishejakha6@gmail.com
This area embraces interdisciplinary scholarship and critical approaches to the music, dancing body, performance, and live art. Areas of interest include technology and influences of social media, emerging dance forms, digital archives, embodiment, identity, nationhood, migration, postcolonialism, gender and sexuality.:

  • Music and dance as an art forms and a systems of representation and communication
  • Music, dance, performance, and live art within the context of history, politics, economics, religion, philosophy, psychology, sociology, etc.
  • The role of genre in music, dance, performance, and live art
  • How musical production and performance can function as a form of social/cultural expression and identity
  • How technology (including various modes of industry, transportation, communication, and entertainment) has affected the evolution of music, dance, performance, and live art
  • Musical theatre
  • Divas and icons

Politics, Civic Life and Culture
Current Chair: Dana Gavin, Dutchess Community College, dana.gavin@sunydutchess.edu
Papers for the Politics, Civic Life and Culture area explore the role of political actors, institutions, ideology, rhetoric, and satire in popular culture. Topics and themes may be drawn from all policy domains – both foreign and domestic. Recent conferences featured panels on:

  • The presidency in popular culture
  • Storytelling in the public square
  • News coverage of political figures and campaigns
  • Narrative approaches to public policy
  • Political icons
  • American identity
  • Political art or performance
  • Political humor

Race and Ethnicity
Current Chair: Indya Jackson, Ramapo College of New Jersey, ijackso2@ramapo.edu

We invite submissions that critically examine the intersections of race and ethnicity within popular culture. From film and television to literature and social media, this CFP seeks to interrogate the ways in which racial identities are constructed, represented, and contested in contemporary media landscapes. We welcome diverse theoretical perspectives and interdisciplinary approaches that shed light on the myriad approaches to race and ethnicity within the realm of popular culture.

Suggested topics include (but are not limited to):

  • Constructions, depictions, and appropriations of race in various popular formats (ex: film, literature, comics, video games, social media etc.).
  • The intersections of race, ethnicity, popular culture and academia.
  • Race and ethnicity in popular discourses (ex: conversations around DEI, police reform and mass incarceration, critical race theory, antiracism, migration etc.).
  • The meaning(s) of race and ethnicity in constructions of nation/nationalism, “anti-woke” culture, neoliberalism, globalization and capitalism.

Romance/Popular Romance Fiction
Current Chair: Wendy Wagner, Johnson & Wales, Wendy.Wagner@jwu.edu
This area invites proposals relating to romance fiction and its influence and adaptations in popular culture. Romance Writers of America, the professional organization of romance authors, identifies two specific features of romance fiction: a central love story, and an emotionally satisfying and optimistic ending. Romance novels generate $1B of sales each year, and the reach of the romance narrative permeates a variety of popular culture texts, from movies and television to music and comics. This area welcomes submissions from variety of disciplinary perspectives. Topics may include:

  • History of the romance novel
  • Analysis of romance readers
  • The romance novel across cultures
  • Romance tropes
  • Politics and activism in the romance community
  • Film and television adaptations
  • Romance fandom and “shipping”
  • The economics of the romance novel industry
  • Portrayals of romance authors in popular culture
  • Controversies in the publication of romance novels
  • Romance book clubs
  • New media and romance novels
  • Library and archival collections of romance fiction

Science and Technology
Current Co-Chairs: Jessica Hautsch , New York Institute of Technology, jhautsch@nyit.edu; Jon Heggestad, Davidson College, joheggestad@davidson.edu
This area of the Northeast Popular Culture Association encourages paper submissions that explore the relation of science and technology to popular culture and American culture, with science and technology broadly defined. We are particularly interested in putting science, technology, culture, and the humanities in conversation with one another. How are science and technology represented in popular culture? How do we use popular culture to understand science and technology? And how do we use science and technology to understand narratives, art, and culture? What do we gain, what do we risk by approaching science and technology from the lens of the humanities, the humanities from the lens of science, by putting these disciplines in conversation with one another? Some topics may include:

  • representations of science and technology in print and visual culture
  • digital humanities
  • AI and algorithmic culture
  • cognitive science/cognitive humanities
  • environmental science and ecocriticism
  • internet studies and digital technology
  • technology, race, gender, and sexuality
  • cultural influences on science and technology
  • popularization of science and technology
  • science education and technology in the classroom
  • the celebrity scientist and science fans
  • science and technology in the museum
  • technologies of cultural production

Sports
Current Chair: OPEN
This area probes American and international intersections between sports, society, and culture. Among the topics welcomed are those probing:

  • The history and cultural impact of sports
  • Representations of sports in popular culture and media
  • How personal and social identities are manifest in sports
  • Sports and body image
  • Sports as an arena of social, political, and cultural struggle
  • The economic impact of sports

Creative projects, fiction, and memoir are considered only insofar as they are part of broader analytical frameworks.

Storytelling and Narrative
Current Chair: Kristi Gatto, Texas Tech University, kngatto@gmail.com

Storytelling and Narrative

This area explores the multifaceted nature and role of storytelling and narrative. We invite submissions from all theoretical and methodological perspectives. Submissions should have a connection to how storytelling and narrative plays a role in popular culture including, but not limited to, topics such as:

  • How narrative is used in connection to personal experiences 
  • The educational value of storytelling
  • Utilization for understanding cultural influences
  • Highlighting oral, visual, written, and/or digital storytelling in popular culture
  • Storytelling through film, books, video games, music, etc.
  • Storytelling in theme parks (or other physical places)
  • How storytelling drives change in popular culture

Television
Current Chair: Karen Honeycutt, Keene State College, khoneycutt@keene.edu
This area encompasses presentations from a broad array of perspectives, especially given that what constitutes “television” in the 21st century is in flux. Possible topics or approaches include but are not remotely limited to:

  • Analysis of representations of various social identities, social behaviors, etc. in television programs.
  • Broadcast history
  • Consumption modes
  • Content Formats
  • Reality TV
  • Future of TV
  • Cultural and societal impact
  • Gender, race and ethnicity
  • Artifacts and rituals
  • Advertising
  • Theories and criticism
  • The business of TV

Travel, Tourism, and Global Culture
Current Chair: Paul Arras, SUNY Cortland, paul.arras@cortland.edu
This area invites presentations on any aspect of global (international and/or ethnic) culture. The mediated world continues to change the relationship of the individual to global geography. Meanwhile, international travel sees both new opportunities and new challenges. And the very nature of tourism continues to evolve. The world is your oyster, but some possible areas of consideration include:

  • Arts initiatives-including public art exhibits, guerrilla gardening, tagging etc
  • Immigrant neighborhoods
  • Music, including world music
  • Literature, including travel literature (broadly defined)
  • Exploration of spatial/geographical community (e.g. urban studies, urban-rural divides, megacities, etc)
  • Other aspects of world culture in its broadest meaning(s)