We are soliciting manuscripts to be featured in Vol. I, No. 2 of Museum of Science Fiction’s Journal of Science Fiction (MOSF Journal of Science Fiction,http://publish.lib.umd.edu/scifi/index). The inaugural issue was released on January 26, 2016, and Vol. I, No. 2 will be published by May 31, 2016.
The MOSF Journal of Science Fiction is completely Open Access—there are no submission or subscription fees required. We are particularly interested in works that offer insight into the myriad facets of science fiction in all media as well as works emphasizing the interdisciplinary and innovative history of science fiction.
Science fiction transcends boundaries of the imagination; thus, submissions from all academic fields are welcome and will undergo the same review process. If your submission makes it to the review stage but is not included in the May 2016 issue, it will be considered for publication in Vol. 1, No. 3 in September 2016.
Manuscripts should be submitted as .doc, .docx, or .rtf files. All submissions should be in APA style. The text of the manuscript and the reference list should be submitted as a single file. Article manuscripts should be 5,000 to 8,000 words long. Please submit manuscripts through the MOSF Journal of Science Fiction website. More details about submission formatting requirements, authors’ publication rights, and the peer review process are also available through this site.
At this time, we can only accept manuscripts in English, though if you speak more languages and are interested in joining our peer review or editorial team, please contact Monica Louzon (email@example.com), the MOSF Journal of Science Fiction’s Managing Editor.
About the Museum of Science Fiction
The nonprofit Museum of Science Fiction (http://www.museumofsciencefiction.org/) will be the world’s first comprehensive science fiction museum, covering the history of the genre across the arts and providing a narrative on its relationship to the real world. The Museum will show how science fiction continually inspires individuals, influences cultures, and impacts societies. Also serving as an educational catalyst to expand interest in the science, technology, engineering, art, and math (STEAM) areas, the Museum uses tools such as mobile applications and wifi-enabled display objects to engage and entertain.