The Videogame Cultures Project
Friday 11th September – Sunday 13th September 2015
Mansfield College, Oxford, United Kingdom
Call for Presentations:
Videogames have probably become one of the most progressive mediums in the 21st century. The videogame genres and sub-genres are rapidly diverging and many concepts are merging with those from other media and even with the environment of the “real” world (alternate reality games). Consequently the scope of the project is not limited to videogame studies only, but many other disciplines such as philosophy, psychology, sociology, economics, information science, criminology, military studies or ethology, to name but a few. All have found play, game, game-model, player behavior, game design and players’ relation to the virtual environment as a high priority within their own fields of research. The result of all these influences is that the discourse on videogame cultures is constantly evolving giving it an ever wider range of influence and an increasingly an inter-, multi-, and trans-disciplinary character. This year’s Videogame Cultures will be devoted to exploring the various ways in which videogame culture and genres develop within the framework of five thematic tracks.
300 word proposals should be submitted by Friday 1st May 2015. All submissions are at least double blind peer reviewed. Proposals should be submitted simultaneously to the Organising Chairs; abstracts may be in Word or RTF formats with the following information and in this order:
a) author(s), b) affiliation as you would like it to appear in programme, c) email address, d) title of proposal, e) body of proposal, f) up to 10 keywords.
E-mails should be entitled: VG7 Proposal Submission.
All abstracts will be at least double blind peer reviewed. Please use plain text (Times Roman 12) and abstain from using footnotes and any special formatting, characters or emphasis (such as bold, italics or underline). We acknowledge receipt and answer to all paper proposals submitted. If you do not receive a reply from us in a week you should assume we did not receive your proposal; it might be lost in cyberspace! We suggest, then, to look for an alternative electronic route or resend.